How do you make a hud display for an online-RPG???

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22 comments, last by anonuser 18 years, 9 months ago
Quote:Original post by s0l1dsnak3123
Quote:Original post by TheGibberingFool
Use a MAN's language ... use C++ :P

That's all well and good for a man, but I'm barely 12!

I took a college level programming class before age 12 and got a good grade.
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Quote:Original post by Anonymous Poster
Really, these language flamewars are just stupid. :P


Language wars are totally stupid. So are operating system wars. In all irony, I don't actually like C++ at all... It's a disgusting hacky language imho. I just use it because everyone else does...

I was going to put some insightful HUD help here, but I notice that he's been suspended. Isn't this board 13+ only?
__________________________________Peter Lewis ([email=me_AT_pjblewis.com]E-mail[/email] | Portfolio)
Quote:Original post by s0l1dsnak3123
Quote:Original post by TheGibberingFool
Use a MAN's language ... use C++ :P


That's all well and good for a man, but I'm barely 12!


I started learning C++ when I was 11, and I'd beem using BASIC for 2 years before that. Believe me, age has no effect on your learning ability (except for spoken languages).
A HUD will work like this, draw the game, go in to orthgraphic mode, draw to the screen the hud and all other sprites such as names of players. Then do hit detection (numerous ways, i suggest avoiding the openGL hit functions).

A simplistic hit detection would record the mouse location on a clikc go through at hittable items test if the mouse point is within the bounds of the control, act accordingly.

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