Doom 3 light glow effect
Maybe this is interesting for you guys:
http://simonschreibt.blogspot.de/2013/05/doom-3-volumetric-glow.html
http://simonschreibt.blogspot.de/2013/05/doom-3-volumetric-glow.html
Just for academic interests, there's lightscattering as well: http://fabiensanglard.net/lightScattering/index.php
First, to justify my post, two links to topic related academic content:
Fresh from GDC13: Practical Implementation of Light Scattering Effects Using Epipolar Sampling and 1D Min/Max Binary Trees
Not for the first time posted on this forum: A Practical Analytic Single Scattering Model for Real Time Rendering
And now the fun fact: this forum wasn't the only place this question has been asked back then: dying forum
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