Multiprocessor Clusters
It should also be mentioned that there are specific types of problems that are well suited to parallel computation, and many more that aren't. The key is to be able to divide your problem up into independant units of work so that you only need to bring the results together at the end rather than continuously having to communicate between the systems.
Actually the main purpose of using clusters are to impress girls.. hehe. j/k.
Well I plan to use some intelligent agents for an idea of mine. That is why I am trying to investigate some things about clusters of processors. This does not necessarily mean 1 agent per processor. The goal of my project is intelligence, not speed.
Thanks for your guys inputs.
Well I plan to use some intelligent agents for an idea of mine. That is why I am trying to investigate some things about clusters of processors. This does not necessarily mean 1 agent per processor. The goal of my project is intelligence, not speed.
Thanks for your guys inputs.
If your interested, the latest Game Gems:
http://www.amazon.com/exec/obidos/tg/detail/-/1584503521/qid=1122397339/sr=8-1/ref=pd_bbs_1/102-1152619-4900151?v=glance&s=books&n=507846
has an article on multicore ai programming (written by yours truly ;-) )
Its called Parallel AI development with PVM. Its really targeted towards RTS's and turn based games, but is definately applicable to others. It gives a good breakdown of parallel AI system (glrParallelAI), and the article is basically the roadmap to the system I've developed at home and work.
I'm currently refactoring the toolkit into a more OS agnostic framework. Even though PVM supports multiple os types, glrParallelAI currently only supports windows(100%) and linux (%25).
Enjoy,
Mike Ramsey
http://www.masterempire.com
http://www.amazon.com/exec/obidos/tg/detail/-/1584503521/qid=1122397339/sr=8-1/ref=pd_bbs_1/102-1152619-4900151?v=glance&s=books&n=507846
has an article on multicore ai programming (written by yours truly ;-) )
Its called Parallel AI development with PVM. Its really targeted towards RTS's and turn based games, but is definately applicable to others. It gives a good breakdown of parallel AI system (glrParallelAI), and the article is basically the roadmap to the system I've developed at home and work.
I'm currently refactoring the toolkit into a more OS agnostic framework. Even though PVM supports multiple os types, glrParallelAI currently only supports windows(100%) and linux (%25).
Enjoy,
Mike Ramsey
http://www.masterempire.com
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