Quote:Considering the percentage of developers that have high-speed connections, I don't reallys see the problem.
Considering that high-speed internet was only made available in my area a month ago, I'd have to disagree, at least in the case of hobbyist developers like myself. Unless you live near a large city, high-speed connections are a luxury.
170MB is finally a manageable download for me, now that I have cable, but what about those using a 56k on a crappy phone line (i.e. me, two months ago)? 170MB is a daunting task on a 56k - you have to deal with random disconnects, noisy lines that slow the download speed to 3KB/sec, download managers so you can resume the download every hour or so when some random occurrence causes the download to stop, etc. And so you waste an entire day babying the download, and then hope the archive isn't corrupt from all the stopping and starting! Anyone who's ever said "just put it on to download overnight on a modem" has never lived outside a town or city.
I figured it out once, and if they were to include the bare essentials of the SDK - that is, the headers, libs, and docs - the download would be something like 22MB zipped. 22MB. That's almost into the realm of possibility on a modem. That's a little over an hour to download. If they were to make the samples downloadable separately from the core SDK, that'd be great.
Quote:The "DirectX Viewer" tool looks like an interesting development.
Unless they changed it for the August release, it's not much to scream about. It'll only load SAS-compliant effects. Good luck on converting all your existing effects to SAS compliancy, given the sparse/unfinished docs on it that come with the SDK.
Wow, am I on a bitter roll! [smile]