3d textures

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19 comments, last by Magnus Wootton 18 years, 8 months ago
i love 3d textures.

look to bottom dude who posted this.

now for dribbling-=--
but what i love more is 3d sprites!!!!
they can be a simple as you want or complex as you want.
you can do 3d sprites, you store em as vertices, each vertex a point.
its getting to the stage these days is that your 3d models are looking
more and more like 3d sprites anyway...
a low poly model, if far away enough from the camera is a 3d sprite anyway.
so people who say 3d sprites are useless i sorta agree.
but if you are really into storing 3d matter they can be attractive, like
that 3d sprite of that "adam" guy in a hospital mainframe.
animating 3d sprites is basicly impossible... stick with models, you can bump
map em anyway... yeh, well, vector graphics bypassed sprites so you might as
well say that for 3d models, you can tween vectors, you cant tween sprites.
all this complex stuff that was brought up yeh, beyond me... but us idiots
can make games too, like how smart do have to be to make 3d donkey kong. hehehe
im happy with myself.
obviously layered data is useful if your a genius... but yeh that dude said
"you dont know what your getting yourself into due to ram allocation" yeh your
right.
if all you want is a 3d rock, im sure polygons'll do, but keep going you psycho
brain!
yay 3d sprites!

god im an idiot.
sorry for dribbling shit

anyway... just do parrallax occlusion mapping.
its cool looks 3d i can send a demo if u want
i can TEEEEEEEAAAAAAACCCCCCCCCHH you you big dummy! hhHAHAEHHAEHEAHEHAEHAEHA
email at rouncer81@hotmail.com

dont forget! i paste spam whereever i take my silly self

lalalalalalalalalaaaaaaaaaa

skip to the loo my darwing.
stop picking your nose

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