Get adapter name

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2 comments, last by vNistelrooy 18 years, 8 months ago
Anyone know an easier way to simply retrieve the name of the adapter than the way they are doing it in the sdk examples? i would think it would come back in d3dcaps9 but it doesnt. i want to avoid including that microsoft library that gets the adapter name if i can (DXUT.h, DXUT.cpp)
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GetAdapterIdentifier
You do know that DirectX is a Microsoft library, don't you?
"C lets you shoot yourself in the foot rather easily. C++ allows you to reuse the bullet!"
I don't know how they're getting the name in the SDK examples, but this seems pretty easy:

D3DADAPTER_IDENTIFIER9 id;pDirect3D->GetAdapterIdentifier(0,0,&id);// the id.DeviceName member should have the name


Once again.. this forum really should have a "someone posted while you were typing" indicator.
_______________________________________________________________________Hoo-rah.
Quote:Original post by Drakex
Once again.. this forum really should have a "someone posted while you were typing" indicator.


[wink]
"C lets you shoot yourself in the foot rather easily. C++ allows you to reuse the bullet!"

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