Be careful of hijacking threads.
Also be careful of asking "X or Y? Which is better?"
Shortly and sweetly: You can start using SDL when you get bored of console applications; in fact I'd highly recommend SDL or Allegro. (Allegro's documentation is better and its interface more powerful, IMHO). DirectX is a hugely complex API that should probably wait until you're more advanced. You don't need to learn Win32 for SDL or Allegro, but you probably should for DirectX.
Win32 Programming
Here is a quick list of SDL tutorials should you choose to go that route. It will get you out of the boring cosole and doing simple 2D graphics in no time.
Documentation
Cone3D
Aaron's
Cornerstone
Lazy Foo
Gpwiki
Documentation
Cone3D
Aaron's
Cornerstone
Lazy Foo
Gpwiki
Quote:Original post by krum
Win32 is not going away. HAHAHA. That's rediculus! .NET is built upon Win32 and if you want to do anything fancy you have to learn Win32. If you want to learn how windows works of course go with Win32. If you just want to write applications, then Win32 is probably not the way to go.
Exactly. You should not learn .NET, because when you're feeling like learning how it works underneath, you'll be lost, and I wouldn't trust you as a co-worker. Know how it works underneath, then learn the higher levels, such as .NET.
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