Shadow Volumes with a pixel shader?

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30 comments, last by Code-R 18 years, 7 months ago
This looks like a simple case of using the stencil result as a projected texture and offsetting it by the parrallax/bump like any other texture. Of course when you use the stencil buffer to render to a texture, you can't engage the stencil buffer in the final render. But i dont see what this has to do with early z-rejection..
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Quote:Original post by Matt Aufderheide
This looks like a simple case of using the stencil result as a projected texture and offsetting it by the parrallax/bump like any other texture. Of course when you use the stencil buffer to render to a texture, you can't engage the stencil buffer in the final render. But i dont see what this has to do with early z-rejection..


could someone do a little more explanation here please?

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