SDL/OpenGl or just OpenGL

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10 comments, last by Ezbez 18 years, 6 months ago
SDL concentrates on software rendering, which you aren't going to be using with opengl. So some of its (SDL's) ability goes to waste.

Consider an alternative scheme for OpenGL context creation, such as GLFW, rather than using SDL. SDL is great as a primitive but somewhat confusing.

GLFW will give you a simpler, more pure OpenGL app. It won't worry you with software rendering rubbish.

Mark
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Okay, thanks guys. It seems like I'll probably stick with SDL for now. And since I do have Mac/Linux freinds, using win32 might get them angry.

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