GLSL Editor

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10 comments, last by V-man 12 years, 6 months ago
Why not if the information is useful?
Douglas Eugene Reisinger II
Projects/Profile Site
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Because this is a forum thread which goes into oblivion pretty fast (it leaves the first page in the matter of days as new threads are created).
If you want to spread some useful piece of information, then make the thread a sticky. Or add the information to the FAQ. Or add it to the Wiki (www.opengl.org/wiki).


dbzprogrammer is probably dead and gone. He probably had a major heart attack or died in a car crash shortly after creating this thread.

Sig: http://glhlib.sourceforge.net
an open source GLU replacement library. Much more modern than GLU.
float matrix[16], inverse_matrix[16];
glhLoadIdentityf2(matrix);
glhTranslatef2(matrix, 0.0, 0.0, 5.0);
glhRotateAboutXf2(matrix, angleInRadians);
glhScalef2(matrix, 1.0, 1.0, -1.0);
glhQuickInvertMatrixf2(matrix, inverse_matrix);
glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);

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