texture blending problem [solved]

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1 comment, last by ehmdjii 18 years, 3 months ago
hi, i am using GL_RGBA textures to create a transparency effect. now my problem is best explained by looking at the following picture. you can see that the above course-texture blends well over the background-texture, but not over the quit-texture below. it just seems to cut it away. what could be causing this? thanks!
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enable glAlphaTest and call glAlphaFunc(GL_GREATER,0.8); or something. play with this value.
thank you!
that helped!

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