transparency?
I think you may be able to simply put a transparency channel into your spirte artwork and DirectX will automatically recognize the transparency and draw it as such. Make sure to have transparency turned on though.
Quote:Original post by DragonGeo2
I think you may be able to simply put a transparency channel into your spirte artwork and DirectX will automatically recognize the transparency and draw it as such. Make sure to have transparency turned on though.
i dont want it in my artwork. i want a function that will set the transparncey on the fly.
by the way, i want to make the D3DXSPRITE transparencey increase or decrease by pushing buttons.
is it possible to make a spirte transparent?
is it possible to make a spirte transparent?
anyone?
i want to make the whole sprite 50% transparent not just one color.
i know that D3DMATRIAL9 has something called Diffuse.a which sets the transparancey.
but how can i use that toward a sprite???
i want to make the whole sprite 50% transparent not just one color.
i know that D3DMATRIAL9 has something called Diffuse.a which sets the transparancey.
but how can i use that toward a sprite???
HRESULT Draw( LPDIRECT3DTEXTURE9 pTexture,
CONST RECT *pSrcRect,
CONST D3DXVECTOR3 *pCenter,
CONST D3DXVECTOR3 *pPosition,
D3DCOLOR Color
);
Set the alpha component of Color to a value between 0 and FF, leaving the RGB components at FF.
Quote:Original post by n0ob
HRESULT Draw( LPDIRECT3DTEXTURE9 pTexture,
CONST RECT *pSrcRect,
CONST D3DXVECTOR3 *pCenter,
CONST D3DXVECTOR3 *pPosition,
D3DCOLOR Color
);
Set the alpha component of Color to a value between 0 and FF, leaving the RGB components at FF.
Thank you friend. it worked. YAY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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