Quote:Original post by kapru
so Geomipmapping is when you have 2 vertex streams one for the x and x position this one would never change and be the same for all patches. And one for the height. these would be joined together in a vertex shader??
It's one possible way of doing it i think.
I've not implemented it in that way (yet) but i think it could work. At least that's what Greg Snook does in his book (in his ROAM implementation).