Help "island-ify" my perlin heightmaps. (pics) update

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11 comments, last by Eelco 18 years, 1 month ago
if youre going to generate heightmaps to save for later use instead of generating them on the fly, you might want to look into even more realistic ways of generating terrain: very simple erosion algorithms for example can give really nice results.
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Eelco could you share any resources or articles about implementing erosion?
JRA GameDev Website//Bad Maniac
googleing "terrain erosion algorithm" returns a bunch of relevant results.

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