Designing a game-orientated GUI library

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20 comments, last by Bob Janova 18 years ago
Quote:Original post by rick_appleton
How's this going then?

Slowly. [sad]

In an effort to improve code sharing between a few projects I've been refactoring existing code (like mouse event generation) and extracting it into a shared library. While this is no doubt useful work it does mean lots of time consuming code changes as I upgrade the existing code to work with the new interface.

Since I'm going to get to some of the 'interesting' parts soon I'm going to start posting progress on my journal. It might not get read but it helps keep me motivated. [grin]
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Calin: I'd love to, but I haven't actually written such a library myself and I haven't really thought about it much beyond the framework I posted here :D. Having said that, I did write a similar system for objects on a geological map, so maybe I could write something up. The implementation details depend hugely on the rendering API one is designing for, though.

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