Quote:Original post by makeshiftwings
Making an entertaining farm simulation would require an entirely different UI and interface than an RPG
I think this fact is often not stated loudly enough when ideas like this are brought up.
Quote:
"Hello there. Did you hear King Joe of Greenville was assassinated by the Knights of Akatosh? Now Bill is the new King. All hail King Bill." Rarely would I (or anyone I know who played the game) think "WOW!! THAT'S SO INTERESTING!!!!" Instead, they'd just ignore it since it's ultimately meaningless and has no effect on what they're doing.
"It is no matter to them if the high lords play their game of thrones, so long as they are left in peace."
Quote:
In Oblivion, there is a new AI that allows NPCs to steal from eachother and kill eachother in interesting ways. But the only people who get to understand the story behind it are the devs with debug trace logs. They can say "Oh neat. Joe was a drug addict, and he ran out of money and tried to kill Bill but then the guards came and killed Joe, but then Joe's friend Steve got mad and attacked the guards and Bill ran away." But the player just walks into town and sees Joe and Steve's corpses on the ground, and posts an angry message on the Oblivion forum about how he was supposed to turn in a quest item to one of these guys and they're just lying there dead with no explanation.
The problem is that it's a game and there'll always be some level of detachment. In real life, not being able to complete the quest would make the loss of life that much more tragic. In the game, there's only frustration because you didn't get your twinkie for completing the quest.
For my own part, if there's no goal, it doesn't really interest me. That's why I just can't get into SimCity and its ilk anymore. If I wanted a world that goes on even if I sit on my ass, I'm living in it right now. "Yeah, but in the real world orcs don't go about their daily business while you sit on your ass." True, but I'm too busy sitting on my ass to notice the difference.
I'm all for less epic RPG's; they don't all have to be about killing some angelic threat to the world. However, I do want to be given some task. And, getting back to the UI bit, one advantage games have (even though you're looking to remove it) is they can streamline tasks like farming. The UI (and gameplay as a whole) can be designed such that only things relevant to farming are given to me.