Quote:Original post by Yvanhoe
Well, as pointed in numerous threads, medical simulation and stamina limitations are more realistic but are no fun at all. After all, the goal is to make you "slow down" make sure the pace of the game isn't suffering of that.
Well.. it might be fun - it all depends on how you handle it. A battle where two persons are hitting each other in turn and slowly draining life isn't really all that fun either if you think about it. I would say that a stamina system might open up for alot of interesting things. For one it would show quite clarely who's having the upper hand when you don't manage to attack the enemy because you've only got enough energy left to defend yourself. I would also expect that rage-abilities which temporarily boosts your stamina when you're almost worn out could be quite cool. It would also add the strategic element of having enough juice left to run from battle if that's needed.