Quote:One thing I'm not sure about is how to balance out the powerups; a player could be left in a position after losing one or two rounds that everyone else can afford many more powerups than they can, and I don't like the idea that players should be going into a game with virtually no chance of winning from the outset, or inversly going into a game knowing that bar a miracle they will destroy all opposition.
If you were going this route of implementing a "buy-powerups-based-on-money-earned" here's a way you could potentially offset any advantage by players who have bought heaps of awesome powerups and keep in reasonably balanced:
The amount of money earned (basically the player's score) is affected by the type and amount of powerups used. So if a player went into the arena with 20 Armaggeddon Powerups (as an example), using one would lessen the amount of money earned for the round. This would force the player to think more carefully when to use a powerup, and more importantly what powerup to use. A player could use a laser powerup with less impact on his overall score/earnings than it would be using an Armageddon powerup. And the less powerups used, the more money will be earned for that round. But the more powerups used, the less cash will be earned for that player. It will keep players with tons of powerups from just using them whenever they want, at the frustration of the other players who go into the round without much in the way of powerups at all.
Note: a player could still win the round though, by damaging the opponent completely, or forcing him out of the arena with a load of powerups, but the cash earned will be minimal.
I'm not sure if this would ruin the fun-factor though, or add an additional element of strategy.
Hope this made some sense. :)
Edit: Oh, and I just had a thought, that you could probably have an
arcade mode, and a
campaign mode. The first one being just a mode where powerups appear in the playing field as normal, and no money is earned into the next round etc. The campaign could be the shop-front idea where you could buy powerups for each round. So this way, you could let players decide what type of game to play.
[Edited by - Sandbar on September 21, 2006 8:08:36 PM]