Quote:
Actually, only fp16x2 is renderable on the 6/7 series (according to NVIDIA's GPU Programming Guide and my experience). Both formats are filterable. NVIDIA could be using an fp16x4 in the background behind our back, but I don't think they are.
Hmm, that's strange. Like you said, the GPU programming guide says that D3DFMT_G16R16 is not renderable, but the caps viewer on my machine says it is. Anyone actually tried this out on a geforce 6/7?