All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
17
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to Graphics and GPU Programming
what is the conversion factor from 3dsmax to opengl?
Graphics and GPU Programming
Programming
OpenGL
Started by
oskaro
October 22, 2006 01:07 PM
0
comments, last by
Sneftel
17 years, 6 months ago
oskaro
122
Author
October 22, 2006 01:07 PM
i mean the units, thats my question, thanks. (and hi everyone, im new here at gamedev!!!)
Cancel
Save
Advertisement
Sneftel
1,788
October 22, 2006 01:32 PM
OpenGL does not assume any particular units of length. So.... whatever you like.
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
The promise of freedom in story games
Game Design and Theory
Ideas for a new genre (anonimous)
Game Design and Theory
DirectX 12 Renderer
Graphics and GPU Programming
Inheriting from application registered class
AngelCode
How can i make an event system?
Engines and Middleware
Advertisement
Recommended Tutorials
A Critique of the Entity Component Model
General and Gameplay Programming
Combining Material Friction and Restitution Values
Math and Physics
Game Development Schools Part 1
Career Development
Lifecycle and Duration of Game Design
Game Design and Theory
Creating game videos: best practices and pitfalls to avoid
Production and Management
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top