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[C++ & WIN32] Game running on a single core. (Weird timing problems)
General and Gameplay Programming
Programming
Started by
Ex777
December 31, 2006 06:51 AM
9
comments, last by
Ex777
17 years, 3 months ago
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Ex777
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December 31, 2006 08:55 PM
Yes, I realize that I could use timeGetTime or getTickCount but I would rather stick with my current solution because only up till now has it been a problem. So sticking with QPT and QPF whilst using SetThreadAffinityMask is my current solution.
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