[C++ & WIN32] Game running on a single core. (Weird timing problems)

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9 comments, last by Ex777 17 years, 3 months ago
Yes, I realize that I could use timeGetTime or getTickCount but I would rather stick with my current solution because only up till now has it been a problem. So sticking with QPT and QPF whilst using SetThreadAffinityMask is my current solution.

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