Quote:Original post by 3dnewbie
ah, i'm sorry. i thought i probably misunderstood the question posed. I haven't done much with texturing yet, and seeing i want to use it later on in my project, where i have a scene of hundreds of objects, which i all want to have a photorealistic look, of which at least 100 preferably different photos, but i'll settle for 1 if i have to :-).
The key phrase is 'simultaneous' - within reason there is no limit on how many textures you use in a single scene, but there are limits on how many you can use at any one time whilst rendering a single set of geometry.
In your case, it'd be having 100 textures and rendering 100 seperate objects - which is easy (the GPU only needs to know about 1 texture at any one point in time); in the context of this thread you'd be talking about rendering an object with 100 textures for just that single piece of geometry - which is not possible.
Quote:Original post by 3dnewbie
Mind you, how will the performance be ?
Far too difficult to tell, but it sounds like you could easily be bandwidth/fillrate limited.
hth
Jack