SPRITE WITH DIRECTX

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1 comment, last by dragonmech2007 16 years, 11 months ago
A SPRITE HAS SEVERAL IMAGES THAT HAS A CODE IN VISUAL BASIC TO FIND THE SPECIFIC AREA ...... /PICTURE.BMP LOADIMAGE (1,21,11,10,19)-<<<<<IT LOOKS NOT LIKE THIS BUT IS SIMIALR HOW ARE THE SPECTIFC AREA FROM THE QUATIATONS USED TO PUT IT TO THAT AREA, IS THE EXACT NUMBERS IN THAT QUATION SOMETHING LIKE A MATRIX IN VRML?
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Quote:Original post by dragonmech2007
A SPRITE HAS SEVERAL IMAGES THAT HAS A CODE IN VISUAL BASIC TO FIND THE SPECIFIC AREA ......


/PICTURE.BMP
LOADIMAGE (1,21,11,10,19)-<<<<<IT LOOKS NOT LIKE THIS BUT IS SIMIALR



HOW ARE THE SPECTIFC AREA FROM THE QUATIATONS USED TO PUT IT TO THAT AREA, IS THE EXACT NUMBERS IN THAT QUATION SOMETHING LIKE A MATRIX IN VRML?



I CAN'T HEAR YA, CAN YOU SPEAK LOUDER ?

you might want to take a look at msdn.microsoft.com (and don't post in all caps, its rude and difficult to read)
[size="1"]I don't suffer from insanity, I'm enjoying every minute of it.
The voices in my head may not be real, but they have some good ideas!
sorry about the caps..so ill just get one of those visual baics compilers and compiled a pre made gaming scprit.....ok

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