I would forget about shadows for a longggg time. Until you have objects moving around on the screen that are actualy suitable for shadowing situations.
Then when you really are ready, I recemend you use GLEW to activate the vertex and fragment program extensions (shaders), as these will allow the most flexibility and easy of instalation of shadows.
Shadow mapping in MFC...
OK.. thanks for your suggestion for the library. But, i want to ask about all your suggestion library. Is your library can support in MFC program??
Because I'm afraid that after I using it, it cannot support in MFC VC++ 8.
I will try to make shadow mapping using MFC application... Please give a comment..
Because I'm afraid that after I using it, it cannot support in MFC VC++ 8.
I will try to make shadow mapping using MFC application... Please give a comment..
OK.. now I already implement GLee library in my project Shadow Mapping. And it's have been work. But i still confuse about rendering of shadow mapping...
I would ask to all of you.. what method that i using to rendering the object?? Ray tracing?? Or what??? And how i can create the shadow?? Is my library will do it or i must create it by my self???
Thanx
I would ask to all of you.. what method that i using to rendering the object?? Ray tracing?? Or what??? And how i can create the shadow?? Is my library will do it or i must create it by my self???
Thanx
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