Shadow mapping in MFC...

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12 comments, last by PfhorSlayer 16 years, 11 months ago
I would forget about shadows for a longggg time. Until you have objects moving around on the screen that are actualy suitable for shadowing situations.

Then when you really are ready, I recemend you use GLEW to activate the vertex and fragment program extensions (shaders), as these will allow the most flexibility and easy of instalation of shadows.
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OK.. thanks for your suggestion for the library. But, i want to ask about all your suggestion library. Is your library can support in MFC program??
Because I'm afraid that after I using it, it cannot support in MFC VC++ 8.

I will try to make shadow mapping using MFC application... Please give a comment..
OK.. now I already implement GLee library in my project Shadow Mapping. And it's have been work. But i still confuse about rendering of shadow mapping...

I would ask to all of you.. what method that i using to rendering the object?? Ray tracing?? Or what??? And how i can create the shadow?? Is my library will do it or i must create it by my self???

Thanx
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