Best scene management method for an interior (dungeon) game

Started by
2 comments, last by dmatter 16 years, 9 months ago
I was wondering... What would be the best scene management system for an Arx Fatalis-like game (http://www.arxfatalis-online.com/index_eng.php) with a massive interior environment? Would it be an octree, bsp tree or something else? I am planning to start the implementation of something like that and any opinion would be helpful. Thanks.
Advertisement
BSPs or Portals would be a good choice.
That's what I had in mind. Thanks.
ABTrees are a good all-purpose tree highly efficient for both indoor and outdoor static level geometry.

ABTree 1
ABTree 2

There are more but these two are pretty good

This topic is closed to new replies.

Advertisement