Collision detection

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2 comments, last by chand81 16 years, 8 months ago
Can someone please point me to a good collision detection tutorial for 3d,that takes me from the basics all the way up to a proficient level?I understand some 3d maths.I know vectors,matrices,lines,quarternions,spheres(sounds wierd but sorta rusty on this), so I don't think I'll have a big problem understanding. Thanks in advance.
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Here are a bunch of tutorials: Games++: Collision Detection. Collision detection is huge topic. I don't think you are going to get to a proficient level just reading a tutorial.
John BoltonLocomotive Games (THQ)Current Project: Destroy All Humans (Wii). IN STORES NOW!
Do you already have a good grasp of 2D collision detection?
[size="2"]Don't talk about writing games, don't write design docs, don't spend your time on web boards. Sit in your house write 20 games when you complete them you will either want to do it the rest of your life or not * Andre Lamothe
Here are some import formulae along with their derivations.


http://local.wasp.uwa.edu.au/~pbourke/geometry/

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