All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
34
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to Graphics and GPU Programming
Working with glGetString(GL_VENDOR)
Graphics and GPU Programming
Programming
Started by
FlyingIsFun1217
November 24, 2007 03:35 PM
9
comments, last by
FlyingIsFun1217
16 years, 5 months ago
Prev
1
2
(current)
FlyingIsFun1217
136
Author
November 25, 2007 07:57 AM
Alright, thanks for the help :)
FlyingIsFun1217
Cancel
Save
Prev
1
2
(current)
This topic is closed to new replies.
Advertisement
Popular Topics
The promise of freedom in story games
Game Design and Theory
Ideas for a new genre (anonimous)
Game Design and Theory
DirectX 12 Renderer
Graphics and GPU Programming
Inheriting from application registered class
AngelCode
How can i make an event system?
Engines and Middleware
Advertisement
Recommended Tutorials
Why Your Game Content Is Not Scaling
General and Gameplay Programming
Architecture of System for Reading Input Devices (Part 2)
General and Gameplay Programming
Performance Programming Applied to C++
General and Gameplay Programming
Legal Issues for Rookie Development Studios Part III
Business and Law
Game Development in a Virtual Enviromnent: A Beginner
Business and Law
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top