POLL: What do you develop on? And what language?

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38 comments, last by Arex 16 years, 3 months ago
debian/ubuntu in vague order of preference/use: Lua, perl, php, C++, java using Kate (and linux, so makefiles gcc/g++ for C/C++)

luckily, my development is not of user apps (if it is its on the web) so I don't have to touch Windows. As for game development, I stick to cross platform libraries so that if I ever want to, it'll work with Windows.
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WinXP MCE
C++ .NET 2003
DirectX

VB 2008 Express
Vista x64
Visual Studio 2008
C++
DirectX
NextWar: The Quest for Earth available now for Windows Phone 7.
Heheh.

Home:
- Vista Business and MSVC08 for C# and occasional windows C++, netbeans 6 for java, random other editors for random other languages.
- Debian headless and vi for c++/c/perl/other

Work:
- Solaris x86 and vi for c++/c/perl/other
- XP and netbeans 6 for java.


Seriously, I use at least 3 different IDEs/compilers on 3 different platforms in any given week. MSVC# on vista is my clear favorite.
Windows Vista or XP (I have boxes running both), or Ubuntu for my linux ports, which I'm just getting into.

I write mostly Python, C++ or Scheme.

- Jason Astle-Adams

Mac OS X with Xcode (C++, Obj-C) and F#/C# (via Mono)
For all of my games and graphics stuff I use C++ and Direct3D9 with Visual Studio 2005 in XP and Vista. Haven't touched Java in years, but I think I'm going to learn C# over the next few weeks.
Windows XP, C++ (MSVS 2003 / Code::Blocks)
Windows XP, openSUSE or Ubuntu.
Mainly C++ (Code::Blocks), but also Lua (Code::Blocks) for scripting.
C / C++ on Windows XP
Sincerely,Arto RuotsalainenDawn Bringer 3D - Tips & Tricks

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