ATI OpenGL driver debug symbols

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3 comments, last by glJack 16 years, 1 month ago
Hey everyone, I am was looking for ATI OpenGL driver debugging symbols, but couldn't find any on their site. Can anyone please help me and point me to the place where I can download them ? Thank you, glJack
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If you want to debug ATI's driver, then you need to be working for them.

Unless you are talking about Linux and open source drivers.
Sig: http://glhlib.sourceforge.net
an open source GLU replacement library. Much more modern than GLU.
float matrix[16], inverse_matrix[16];
glhLoadIdentityf2(matrix);
glhTranslatef2(matrix, 0.0, 0.0, 5.0);
glhRotateAboutXf2(matrix, angleInRadians);
glhScalef2(matrix, 1.0, 1.0, -1.0);
glhQuickInvertMatrixf2(matrix, inverse_matrix);
glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);
My problem is that application crashes in SwapBuffers function. And I have no clue about what is going on there. I thought that debug symbols might help me get and idea about what's going on...
There are no debug symbols and never will be.
A nice tool that helps spying on your own program is called GLintercept
http://glintercept.nutty.org/

there is another one called gDebugger which has a bunch of more features.
Sig: http://glhlib.sourceforge.net
an open source GLU replacement library. Much more modern than GLU.
float matrix[16], inverse_matrix[16];
glhLoadIdentityf2(matrix);
glhTranslatef2(matrix, 0.0, 0.0, 5.0);
glhRotateAboutXf2(matrix, angleInRadians);
glhScalef2(matrix, 1.0, 1.0, -1.0);
glhQuickInvertMatrixf2(matrix, inverse_matrix);
glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);
Thanks V-man, I'll try them out !

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