All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
25
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to Networking and Multiplayer
Server-client: socket-numbers fails
Networking and Multiplayer
Programming
Started by
prux
April 24, 2008 08:03 AM
9
comments, last by
prux
16 years ago
Prev
1
2
(current)
prux
138
Author
April 25, 2008 11:15 AM
everything clear now. Its strange I myself need to do this msg forwarding :) thx all
Cancel
Save
Prev
1
2
(current)
This topic is closed to new replies.
Advertisement
Popular Topics
The promise of freedom in story games
Game Design and Theory
Ideas for a new genre (anonimous)
Game Design and Theory
DirectX 12 Renderer
Graphics and GPU Programming
Inheriting from application registered class
AngelCode
Advertisement
Recommended Tutorials
A Simple Fast Resource Manager using C++ and STL
General and Gameplay Programming
Industry Producer Interview project: Job Analysis of a Games Producer (Part 1)- Interview ith Mark Skaggs
Production and Management
Plotting Pixels in Non-Palettized DirectDraw Surfaces
Graphics and GPU Programming
True-color Software Blending
Graphics and GPU Programming
Ramblings in Realtime: Chapter 4 - Quake's Lighting Model: Surface Caching
Graphics and GPU Programming
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top