Browser based Hex Tile maps. How?? =)

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1 comment, last by EdR 15 years, 11 months ago
I am getting further and further into my design doc and things are looking good. I am looking into creating a browser based strategy game. I originally fooled around with the idea of a square tile grid, however the look aswell as the strategy that hex tiles would introduce would be a much better option for implementing my idea and making things look pretty. Are there any examples as to how this could be implemented in a browser environment? Is it common to use Java to implement such an idea? Something like this is what Im after http://weewar.com/ Thanks for the help =)
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With absolute positioning I don't know why a hexmap would be a problem...
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It's just a different context in which to write draw code. The process, although of course not the direct code, is identical to writing it in an offline game or whatever else. This article should get you on the right path. The code is in C/C++, but you should be fine.
http://edropple.com

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