Quote:Original post by Silver FoxNot far off but it would be more common to use a high-pass filter than an edge-detect. The blurring is usually to simulate the bleeding you'd get through a lens with very bright light - thus you want to high-pass and reject any pixels with a brightness behind a certain threshold.
Commonly,we have to do three steps of job.First,do a normal-based edge detection(seperate the edge and other part of the object with different colors).Then,perform a blur effect.Finally,combine the result with the original image.Is that right?
However, the fun of post-processing effects is that you can throw in different steps and still get interesting results back. Try the edge-detect, it might well give you some pretty cool effects - I suspect it might give you a sort of halo/outline result.
Quote:Original post by Silver FoxI don't tend to read graphics books (except for the older classic texts) but you could look into the ShaderX series and/or GPU Gems.
Otherwise,I find myself difficult in the HLSL language,can you introduce me some useful books.
hth
Jack