technique TwoLight{ pass pass0 { AlphaBlendEnable = false; ZEnable = true; ZWriteEnable = true; VertexShader = compile vs_2_0 VS(0); PixelShader = compile ps_2_0 PS(0); } pass pass1 { AlphaBlendEnable = true; ZEnable = true; ZWriteEnable = false; SrcBlend= ONE; DestBlend=ONE; BlendOp = ADD; VertexShader = compile vs_2_0 VS(1); PixelShader = compile ps_2_0 PS(1); }}
Multiple lighting passes in a shader
What's your code for setting up the effect and rendering? Also I think you probably want your effect states set like this:
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement