What System Control Version do you use in your games/projects?

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43 comments, last by Kimmi 15 years, 9 months ago
Hi dudes! I would like to know what SCV are you using to develop games. Or which one is more suitable for game developing. Take in account that games have a lot of resources like textures, 3d models, config files... What of these is recomendable? Subversion, CVS, Bitkeeper... Is out there any other SCV I should know? Thanks for your opinion.
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time, like tears in rain. Time to die.
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We use Subversion. Proven and tested, mostly stable, easy to set up, can handle binary files, good front ends available.
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Gonna try that "Indie" stuff I keep hearing about. Let's start with Splatter.
SVN via TortoiseSVN.
Quote:Original post by agi_shi
SVN via TortoiseSVN.


Same.
Quote:Original post by Schrompf
We use Subversion. Proven and tested, mostly stable, easy to set up, can handle binary files, good front ends available.


SVN here too. Same exact reasons.
Quote:Original post by agi_shi
SVN via TortoiseSVN.

Ditto.

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Quote:Original post by agi_shi
SVN via TortoiseSVN.

We do as well. We just started a few months ago and it made a real difference.

Perforce ... takes literally 5 minutes to set up and it's a breeze to use. It's also free if you only have 2 (IIRC) clients using your server.
SVN/Tortoise SVN is also good, we use it at work ... I just prefer Perforce :)
I use perforce for all my development
Quote:Original post by Dave
Quote:Original post by agi_shi
SVN via TortoiseSVN.


Same.


Same += 2 (work and home).
Quote:Original post by BosskIn Soviet Russia, you STFU WITH THOSE LAME JOKES!

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