Quote:It's not complex, it's complicated. It's not gaming, it's gameplay. It's not dumbed down, it's simple. This is another one of your infamous seperation lines, drawn between concepts of extremely similar nature. So similar, that normal people don't see those lines.
English is a language of nuance. Until you understand that nuance, you cannot really speak fluently in English; I am not here to educate people on the proper understanding of English. Sorry if English isn't your first language (I know how annoying small little nuances like that can be in a second language), but the distinction are there, and are very significant.
Quote:Knowledge is knowledge. How you obtained that knowledge is irrelevant, once the game has started. I'll be the first to admit that it's better to allow players to employ real-world skills and strategy in games, rather than artificial concepts that are unique to that game.
But even when that is the case, if your game has any depth, you still face all of the same problems. Your average human doesn't know how to flick a sword the right way, equip a space suit correctly, gallop a horse quickly, or aim a psycannon from one planet to another.
If you want to play in-depth games, you're going to have to learn new things. And if you need to learn more to play better, there will always be someone out there who knows more than you.
It's important to differentiate skills that can be developed from knowledge. If someone does not know how to flick a sword the right where, there is a knowledge gap. If they know but cannot accurately reproduce it, then there is a skills gap. They have the knowledge, but not the ability.
Your claim "If you want to play in-depth games, you're going to have to learn new things." is very strongly refuted by the textbook example of chess. Or card games, like poker; they require very little knowledge that can (and should) be easily learnt before starting a game, but you can have lots of depth.
Quote:Original post by sunandshadow
Captain Griffen - One thing about chess as an example is that neither the average casual gamer nor the average hardcore gamer particularly likes it.
Odd. I know many people (many gamers too) who like it. The strength of the connection to gaming in terms of computers is really irrelevant, since it serves as an example in gameplay in general.
Quote:is the difference between hardcore gamers and casual gamers that hardcore ones enjoy learning more and more about the game while casual ones don't? I know several hardcore MMOers who consider reading the game's wiki to research anything and everything in the game to be half the fun of playing the game.
There is a tendancy for hardcore gamers to want to learn more and more detailed and hidden stuff, whereas casual players tend to prefer to just play the game, but is that casaul, or merely due to the demographics of those involved?
I'd say it's probably one of the more defining features of any useful distinction that can be made, rather than an incidental one.
Quote:Then how about Sim City vs Quake? You placed them closer to the casual and hardcore game borderlines, respectively. Does Sim City not require an excessive amount of game-specific-knowledge to play it, compared to Quake, where you just aim your sight and shoot things that move?
SimCity is an interesting case; I'm not actually sure what it's demographic is.
In fact, I think there are more game-relative skills being employed by Chess, Tetris, and Minesweeper, than in Quake or Halo. It's a given that shooting something kills it, compared to lining up a row of horizontal blocks to clear them.
There is, however, far less specific knowledge needed in chess, tetris, minesweeper, etc. You learn a few basic rules, and then you are set for the rest of the game.
More 'hardcore' games have a tendancy to suddenly turn the rules of the game upside down (normally entirely screwing up any previous strategies, meaning that first time around you get smashed because of the often unannounced change in rules). In addition, games like UT have hidden stuff you can find to get boosts, which give a major advantage, and vary from map to map. Halo is quite nice in generally avoiding this so much (in single player, anyway, I haven't played it enough online to comment).