blurred sprites in directx9 (FIXED)
Hi guys. I have a problem with my sprite rendering system using DirectX 9. Whenever I try to draw (render, blit, whatever) a sprite using my LPD3DXSPRITE sprite interface, the sprite is blurred (blended, whatever). I suppose this is some obscure setting, and I'd like to get rid of it, if possible. Is there a way to do this?
--ProgrammerZ
EDIT: I noticed that the sprite is stretched about 25% in both directions, which probably accounts for the blurring. Is there a way to stop the stretching?
[Edited by - ProgrammerZ on September 20, 2008 3:18:21 PM]
Show us some code, like how you're doing the rendering, which flags you pass to the Sprite, and any other calls you might be making (SetTransform, etc).
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