3D/2.5D Low Performance Graphics in Java Applet

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3 comments, last by Momoko_Fan 15 years, 6 months ago
Hey, I would like to create a MMORPG game using Java (in applet). My game server is almost ready, and now I want to start writing the client. I want that my game will work in any computer. I don't want to use OpenGL or DirectX. I want low-performance 3D or 2.5D (like RuneScape) graphics, without using the graphics card. Is there a graphics library or something that can help me with that? or another idea? Thanks, and sorry for English.
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You could write your own Racaster engine
What is Racaster engine?
How about jPCT? 3d engine with both a software backend and an OpenGL back end. If you use the software backend it'll work on ancient 1.1 VMs and can be used in an applet (check out the demos).
jPCT is targeted toward browser (applet) 3D games, it supports both software 3D and hardware accelerated 3D.
http://www.jpct.net/index.php

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