Stencil clear takes more than 1ms
Exactly what kind of effect are you trying to achieve? There may be much better ways to to do it than using the stencil buffer.
Quote:Original post by Matt Aufderheide
Exactly what kind of effect are you trying to achieve? There may be much better ways to to do it than using the stencil buffer.
A polygon with the given points should look like the picture my last thread about it (http://www.gamedev.net/community/forums/topic.asp?topic_id=509583). According to Sneftel the polygons are self-intersecting, even non-convex, let alone self-intersecting.
I'm now starting with D3D10 to maybe do it in the VS/PS, but I have no idea how to do this.
Thx,
Vertex
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