Texture dimensions in DirectX 9

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11 comments, last by FrankWoo 15 years, 6 months ago
Ah you're right, sorry - just noticed I was passing D3DX_FILTER_NONE for the filter [smile]
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Well thanks, guys! I didn't expect this many answers so soon. You've pretty much answered my question.

Thanks again!

-- ProgrammerZ
Quote:Original post by MJP
Quote:Original post by Evil Steve
Quote:Original post by Demirug
In general D3DX scale to the target size.
Not for np2 textures though - they load the image into the top left corner of the texture and fill the rest with black.


No I'm 99% sure it will upscale the image, at least under default settings.


why not 100%!

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