Event receiver programming

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2 comments, last by Gage64 15 years, 5 months ago
I have a little problem with a game engine i've started to create. I'm having problems implementing a custom event receiver. could anyone could give me some hints as to how this is accomplished ? teh beer is on me :)
Einstein once said that only the universe and human stupidity are infinite. He wasn't too sure about the universe though...
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We would need a lot more information about what you are trying to do in order to offer any real help.

Until then, here are a couple of potentially useful links:

The Observer pattern
Boost.Signals
erm... essentially i wanna make something like the irrlicht event handler for example.. and i have no idea where to start; the irrlicht source code is as weird as the engine is easy lol
Einstein once said that only the universe and human stupidity are infinite. He wasn't too sure about the universe though...
The first link I posted shows how to create something similar yourself. The second link gives you a ready-made solution that is much more capable, but using it might be a bit difficult, depending on how well you know C++.

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