XNA - Textures and Indices: Shared Vertices

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10 comments, last by Evil Steve 15 years, 4 months ago
Glad to hear it :)
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Quote:Original post by Synthesizer
Guys, I succeeded in doing what I was needing :)

In a few words: I didn't use index buffer, so no shared vertices. I think that's the only way if you need to create a texturized cube.

Now I'll go to normals & lighting...!

Thanks for your help, my problem was solved.
<nitpick>
Each wall has to be unique, but each wall is a quad, and is made from two triangles - so two of 6 the vertices required to draw 2 triangles can be shared - so an index buffer would be a saving.
</nitpick>

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