Cracks between tiles [SOLVED]

Started by
8 comments, last by zedz 15 years, 3 months ago
try

use something like the following, first sumbit all the vertices

void round_number_to_nearest( const float round_to, float &number )
{
number /= round_to;
number = floor( number+0.5 );
number *= round_to;
}

loop ( all verts )
round_number_to_nearest( 0.1, vert );

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