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Back to Graphics and GPU Programming
optimizing for multiple shadow maps
Graphics and GPU Programming
Programming
Started by
cherryyosh
March 12, 2009 09:50 PM
9
comments, last by
zedz
15 years, 1 month ago
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zedz
291
March 13, 2009 02:59 PM
as others have said
break the model up into multiple meshes + implement frustum culling first
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