Hi Rohat,
Thanks for the suggestion.
Used Scale 4096 - no use.
Conversion algorithm - simply assigned x(0-1280) & y (0-1024)both divided by 2048, but still no use.
As far as the declaration of the sampler, I had done that. here is what it looks like
Texture View1Tex;
sampler View1TexSampler = sampler_state
{
Texture = (View1Tex);
AddressU = CLAMP;
AddressV = CLAMP;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = LINEAR;
};
Texture View2Tex;
sampler View2TexSampler = sampler_state
{
Texture = (View2Tex);
AddressU = CLAMP;
AddressV = CLAMP;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = LINEAR;
};
Texture View3Tex;
sampler View3TexSampler = sampler_state
{
Texture = (View3Tex);
AddressU = CLAMP;
AddressV = CLAMP;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = LINEAR;
};
Not sure where the problem is still.
Nara
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