Dungeon crawlers and resource attrition

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19 comments, last by Telastyn 14 years, 11 months ago
Quote:Original post by Zarion
A number of the games you mention, though, have a significant number of non-regenerating resources, at least within the scope of a single area.


Right. Having a smallish area that some resources are limited makes for tactical nuance. But those resources are largely irrelevant once you leave the area/win the fight/go back to town. I got the impression that you wanted those resources to matter over a longer period of time.

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