Cascaded or parallel-split shadow maps Bounding Box slice selection

Started by
19 comments, last by B_old 14 years, 11 months ago
OK, I fiddled around a little bit more and I like it. The quality is really cool. Although I do have to render more in the shadow map generation pass and that is noticeable performance wise. I will have to see what a difference it makes in a more complex scene, but I think the improved quality is worth it. Thanks for clarifying this a bit!

This topic is closed to new replies.

Advertisement