God Rays

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9 comments, last by Krokhin 14 years, 11 months ago
I render depth and colors from transparent objects in cubemaps from light position, and draw spheres with blend around light using this info.Technique based at HLSL shaders,version 1.1 .This demo itself is pretty old (was writen ~4 years ago) and some bugs can take place of couse.

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