Blending and OpenGL 3.0

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1 comment, last by i_luv_cplusplus 14 years, 11 months ago
Hello. Is glEnable(GL_BLEND) acceptable in OpenGL 3.0 (as in not deprecated)? Or should I do the blending myself, by comparing the FBO depths and mixing the colour values myself?
OpenGL fanboy.
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You can't do blending yourself. Blending-modes are here to stay, not deprecated.
Thanks. I got kinda misleaded by my friend, who claims that GL blending is fixed-function, and modern engines should blend between FBOs or something.

Thanks for claryfing that.
OpenGL fanboy.

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