Quote:Original post by hplus0603
I'm just wondering whether there's really sufficient demand and interest in such a thing to sustain such an effort. And, more importantly, are there any users out there? A framework without users will die a quick death, and/or become a poor match for actual needs.
Indeed, whether there is demand or not is a very good question. While platforms like RealmCrafter, which provide technology of questionable quality but extremely easy content production flourish, the interest in more "serious" alternatives such as Multiverse appears to be in decline. Now, I haven't really been involved in the Multiverse community, but I believe the problems they are experiencing may very well stem from lack of updates and a substandard tool set/art pipeline.
One thing is clear: there are many, many people out there who want to make MMORPGs. Most of them, I believe, lack the technical expertise to create the actual engine (hell, who has that expertise anyway?) and therefore turn to solutions like RealmCrafter, which require no programming at all to get a really simple game up and running. Those people would probably not be attracted to a framework such as the one discussed in this thread, unless said framework could provide a level of simplicity equal to what they are using today, or have used in the past.
With that said, if the framework were well engineered and scaled well, I see no reason why professional MMO developers wouldn't adopt it in favor of commercial alternatives such as BigWorld or HeroEngine (given how expensive they tend to be). But like hplus I doubt this framework idea would appeal to the masses.