[SlimDx]: 64 bit and Multiple GPU access

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9 comments, last by Codeka 14 years, 8 months ago
Quote:Original post by nanckekr
What does "9 device" mean? Even if the number turns out to be bogus, when you try to load a texture, I would assume that you could capture some kind of exception, and then use that to learn that you have filled the memory, and in that case dispose some older elements and add the one again? Could that work?
I should just mention that if you're using DirectX 10, then you won't get an "out of memory" error because DirectX 10 implements virtual video memory. Like how virtual memory works on the CPU, with virtual video memory, you can allocate a whole bunch of video memory and if it can't all fit into VRAM, it gets "paged" to system memory automatically.

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